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Originally Posted by WEBSTER
Quote:
Originally Posted by peabody
I also think we are talking about two different subs. I think you mean the ones that are 'standard' not modded. And that is part of the problem but not sure why.
Peabody
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well im assuming modded subs are cloned real subs or in the case of the sen toku i remember he said he had to use a freighters model to have it take damage and be sinkable.
the strange thing is the US and GE subs show visual damage but not the IJN subs so its like the game is telling it NOT to count physical damage from torpedos. the two stock IJN subs will slowly submerge out of sight after being torpedoed but they arent sinking they are submerging as a defensive manuver to escape the attack.
in the case of ships they also do NOT count hull damage from collisions but equipt. on deck will be destroyed (like torpedo tubes or DC racks) if that is hit directly by the bow which is why it seams the ship itself only gets damaged if it gets pushed underwater and floods.
here are the two little sub missions i was using as tests in case someone wants to play around with it to find out whats going on. http://files.filefront.com/Websters+.../fileinfo.html
and here is the walther sub after 8 torpedos hit her: http://gallery.filefront.com/keakar//1190395/
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As far as the subs go, there are basically 3 types of subs:
1. A cloned sub. Make a copy of a sub, remap ids and make a new sub that is playable. And that is it's purpose to make another playable sub with maybe a different 3D model. Make it a target it acts just like a regular playable sub.
2. Regular playable sub. Meant to be playable. Put it in a mission as a target, add waypoints and speed. It will start at the speed set in the mission editor, but slow to 0 because the propellers are not turning. You can't sink it. Surface beside the enemy, they will not shoot at you.
3. AI sub or as I called it in the other post modded sub. (maybe incorrectly causing confusion) This sub usually starts by being cloned so you don't affect the original. Once it is cloned, convert it to a ship. Put it in a mission as a target: It will try to evade your torpedos, you can sink it, if you surface it will shoot at you. Give it waypoints and speed and it will follow the waypoints and even change speeds if you set a different speed at a certain waypoint. In other words it acts like an AI Ship. This is the one you want to consentrate on if you want it sinkable, because this will sink, will give you renown, and show as a destroyed unit on your clipboard. The one problem and maybe someone can jump in with a "real" answer, is making it sink faster than it does. It sinks very slow with one or two torps in it, even though it show as destroyed. I have played with the zones a bit and can get an explosion when it is destroyed, more as an indication that it is destroyed not because I wanted a big explosion. I have also been able to make it sink a
little faster. But not having much knowledge about the zones, I have not gotten it the way I want it yet.
The Sen Toku is a sub by itself, it is neither AI or playable, it is eye candy to put at a dock. To make it useable you either have to make it playable or AI. The way it is, well simply it is useless. Miner made an AI of this sub and it works very well. I think the reason it shows no damage is because it doesn't link to any 3D images of damage.
That is my input on the sinking of subs. I think it would probably be a waste of time to make a playable sub sink, it still won't move. Make it a ship and you get it all.
Just my 2 cents.
Peabody