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Old 03-08-09, 02:11 PM   #8
Ford Prefect
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Join Date: Mar 2009
Location: Sutton in Ashfield, Nottinghamshire
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Quote:
Originally Posted by Lt.Fillipidis
Quote:
Originally Posted by Ford Prefect
45000 tons per iceberg, 10000 hitpoints though. Of course that is editable if you really must see an iceberg capsizing and sinking.
Well, if there IS an option to edit its hitpoints, it means its sinkable.
Now, can anyone make a brief tutorial about how am i supposed to do it?

PS: Just to know, whats the variety of hitpoints in ships?
(Ex Large Tanker = 100hp, Trawler = 20hp, a torp hits for 50 when hit amidships. Like that)

Download silent editor then look in your silent hunter folder under data -> sea and you'll find folders relating to various icebergs, inside there you'll find a .zon file for the iceberg where you can alter it's hit points.

Also if you look into data -> library you'll find .zon and .sim files for your torpedoes so if you wish you can alter their speed and power. This is the origin of the famous nuclear torpedo.
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