I don't recall being able to do manual targetting in Silent Hunter 1. It could be that I just didn't bother, but I don't remember the option.
As for the campaign, it was a dynamic career in the same vein as AOD's was. You would have a side-scrolling cut-scene of your boat leaving the pier, just like AOD, except there was no band or people on the pier, just a tanker parked out in the bay. The sound was a lot better, with real speech files and all.
As Mcbee pointed out, you would see that cut-scene and then be teleported to your patrol zone, unless your home base was in the zone. After a few patrols you would be asked if you wanted to retire. You didn't have to, it was just an option.
Over all, the game was a lot of fun.
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“Never do anything you can't take back.”
—Rocky Russo
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