Quote:
Originally Posted by Rockin Robbins
Question: is the same set of adjustments going to affect acceleration and deceleration? I would think (non-researched opinion that could be dead wrong) that deceleration would be considerably faster than acceleration. Tater could really help here I think, with some real ship numbers.
I'm thinking a 20 knot ship should go about 15 knots when maneuvering, decelerate like #1 and take over 30 minutes to go from 1 knot to 20 knots. So I would say acceleration like #3 and deceleration like #1. And of course, the limited controls will probably make it impossible!
That's my opinion right now, subject to correction by hard numbers from real surface craft.
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actually no, i CAN control deceleration and acceleration seperately however my test doesnt include reversing engines.
drifting is controlled by one set of values and acceleration has its own value.
as for stopping its like a train, once you get a large mass in motion its a lot harder to stop it quickly power wise than it was to get it in motion.
thats why a train needs brakes on all the cars but only one or two engines to get it going. (an object in motion wants to stay in motion)
EDIT: i also added the acceleration tests i got for all 3 versions above