Quote:
Originally Posted by Zachstar
The most that you could get out of this engine is MAYBE a Civil War mod. And even then you are really Pushing it.
The engine "Behaves" Like the enemy is doing a 1 shot then load. There is no hopping for cover or ducking or whatever to reduce area to hit.
So for land battles they would be decided basically by who stops the army and lets the other guy or AI walk into the crosshairs. It would be over in moments. And not very fun.
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That's where the "Empire: TW" improvements come in.
It has already been confirmed that units will in fact take advantage of cover when they are traversing ground. In addition, trenches & other field fortifications WILL be modeled. They will even have mines (not the small kind - the giant explosives-filled kind - like what that the British excavated under the German lines at the Somme).
Also, not all of the weapons will be one-shot/reload pieces. There is going to be a primitive gatling gun, which would likely make a fine Maxim (or any other WWI machine gun) with a little work.
Tanks will almost certainly not be a problem. Someone already modded a rocket-launching buffalo unit for Medieval 2. :rotfl: It's not a big jump from that to more plausible types of mobile weaponry.
Additionally, last night I looked at the tech tree for naval research. I noticed an icon that looked like a swivel gun. If there ARE in fact swivel guns, the problem with turrets will be much less difficult to solve.