A few questions upon returning to TMO
HI all,
I just did a complete re-install of everything up to TMO and RSRDC (the correct on).
All seems fine, but I have a couple of questions:
1) I started a new career in a Gato out of Freemantle in 1943. My only problem is that I am having to ignore contacts of smaller ships (I close and eyeball them with the scope) because if I didn't, I would never make it to my assigned area with any torps or deck gun ammo. I guess I just struck the right place at the right time, but a) does the game with these mods produce H-K groups and/or increased Air patrols in and around areas where you sink ships? If so, I haven't noticed anything. b) do the mods alter the shipping routes in response to numerous sinkings and/or delay sending ships out when multiple sinkings are performed in an area?
Bungo Pete:
I must be missing something. I play on hard, except with no manual torpedos, and I have played this twice and won without a scratch. Both times I detected a ship heading towards me, plotted its course and extrapolated an intercept. Allowed target to close to visual range (mine) then submerged.
Was caught by surprise first time but the zig-zag of the target, but fortunately had plotted an intercept the placed my in the middle of his pattern.
Both times waited at all-stop to the beginning of a new sig. Three fish, high-speed at less that 600 yards. Spread to account for any last minute maneuvers. Both times had two hits.
The mini-surprise after the fact was a bonus, but I was never fired upon.
__________________
\"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them.\"
with apologies to J.R.R. Tolkien
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