Concerning the missiles, I must stress that what you saw were -=
modded torpedoes=-. I still do not know exactly what is the extent of hard-coded stuff. If key parameters are hard-coded, then making something that also behaves (not just looks) like a normal missile will be very difficult. Presently an unguided missile is achievable (that much I've done and tested - a test with an unguided torp modded as missile is successful as long as I aim the missile correctly (to get a hit) - not very difficult given the slumbering merchands and battleships).
So what I did so far: I have increased the torpedo speed up to values close to those of a missile (it looks ok from start and during acceleration phase). However, when the missile acquires the target, well, weird stuff happens. The stock torpedo does a snake-like movement while acquiring. At 40knots going rudder right for a second means that you will turn something like 10 degrees to the right. At 450knots however, the missile will do a right turn on a trajectory of curvature apparently independent of speed and during a second it will have enough time to simply turn around as if reflecting back on the target (I know it sounds weird). Once turned back it does no longer acquire and goes on a straight line.
Therefore, at this point, I have some questions for the experts (concerning a very fast torpedo/missile):
-can the sonar seeker of the torpedo be tweaked to detect contacts from loner ranges? I am testing the one in the Type XI German torpedo and it seems to go hot at something below a mile. It would be necessary to make it go hot at several miles away (this way it could steer from further away); I know I've found a dat file with sensor settings (ranges and stuff) but I do not know if the torpedo sonar is in there; I think the file was named AIsensors.dat
-is it possible to tweak the behavior of the torp? (mainly its manouvrability - to restrain its abbility to turn 180, or simply cancel the snake-like movement)
-last (this is funny) is it possible to steer a torp by the player?