View Single Post
Old 03-02-09, 07:33 PM   #5
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by cgjimeneza
what is your base data structure

do you think there will be a problem in enabling after TMOv163 + RSRDv420?

will try after I finish my mandatory monthly patrol
well it would be best to use this mod in the stock game for testing but as for other mods, this mod effects the sim files so im sure tmo and rfb and such make changes to those files as well so i think this would have conflicts with those mods. by overwritting them you could be undoing some adjustments they made for other things but it wont ctd or anything it will maybe just "feel" a little different. so always make sure my mod is the last to install so you will get accurate test results.

some early reports i am getting is that v3 is the most popular so far and just as it would be in real life ships will lose speed when turning or doing evasive manuvers. frequent changes in speeds results from this so you will notice that the further away you are when firing the more likely the ship will change speed or course and you will have a greater chance of missing.

once i get a handle on which is the most realistic version, then i can make versions that are compatable with the big mods too.