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Old 03-02-09, 04:24 PM   #11
Armistead
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Join Date: Dec 2008
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Quote:
Originally Posted by AVGWarhawk
Quote:
With RSRD I spent so much time chasing lone merchants with my deckgun. Too easy and boring. They should make it much more difficult. One hit with a deckgun that puts a hole in your ship should send you back to port.
You will find dueling it out on the surface with a cannon laden merchant will in fact send you home or to the bottom. Machine gun fire will make life very difficult for your crew and sub. This aspect has been worked on extensively. I always look for cannons before I surface in RFB. Super Subs no longer exist.
Oh, it's much better, but still, no Skipper would stay on the seas with a big gaping hole flooding a compartment...To me one hit on your hull should send you back to port.

TMO is basically the same way. I almost got sunk by a fishin vessel that was shooting back....had nothing but the 40 and 20 and just wanted to sink it. I gave it all I had to out of nowhere...massive damage...
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