Quote:
Originally Posted by Graf Paper
I just wonder how the type 1 directional light of searchlights is attenuated (assuming it's not some weird implementation of type 2 light). 
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wpn_Searchlight.wpn_Searchlight Render Controller...beam....Visual beam object.
Visual beam object is usually the type:
SearchLightEffect...SH3 SearchLightEffect Render Controller. Works only on water surface....Angle...Cone angle, in degrees..Light color.Light range (meters)....Atenuation..Light intensity = 1 / (A + B*<distance>)....A...A factor....B...B factor....HaloSize....Halo size (fraction from camera X size).....0....7...7...7......(9.."9...9...\Search LightEffect.cpp
look in \data\Library\Search_Lights.dat to see examples.