Thread: AI Torpedoes
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Old 03-01-09, 11:35 AM   #30
Awful Smutje
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Quote:
Originally Posted by Graf Paper
I'm not sure if targeting can be done due to the "incomplete" AI in the SH3 engine but it would seem there may be some sort of way to cobble together a working torpedo by cloning the player sub torpedoes and tweaking them to work with the AI launchers.
If this won't work, maybe you can create a invisible Patrol Boat and piggyback a torpedo on it? I really don't know if this will work, but if it works, the torps may have a more realistic speed. And if it's attatched to the PT, it may be easier to solve the problem that they won't hit at greater distances, if you can get the ships (torps) AI to ram its actual target.

Hope this helps a little.
Good luck with it!
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