Thread: AI Torpedoes
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Old 03-01-09, 11:08 AM   #28
Graf Paper
Ace of the Deep
 
Join Date: Jan 2008
Location: Pacific Northwest United States
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I'm not sure if targeting can be done due to the "incomplete" AI in the SH3 engine but it would seem there may be some sort of way to cobble together a working torpedo by cloning the player sub torpedoes and tweaking them to work with the AI launchers.

Which files are you looking into, Racerboy? I don't know hex or assembly, but maybe I can puzzle some things out with S3D as an aid.

Perhaps some specifics or screenshots of the node/controller data in question would also be a benefit to all who wish to help tackle this.

Jimbuna, I like how you English love your football ( soccer, to us heathens ). It reminds me of how American football is pursued with a religious fervor in the southern U.S., where I grew up. The movie, "Friday Night Lights", is no exaggeration in this respect! I suppose we're all "hooligans" deep inside.
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