Thread: AI Torpedoes
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Old 03-01-09, 08:36 AM   #25
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by jimbuna
Did you ever consider a parent object that would be slower in terms of travel than a shell?
I looked for anything that could give a more realistic speed but couldn't find anything. What comes to mind?
I made the launcher originally to use the wpn_SubTorpedoSys controller and it would render in game but wouldn't rotate or fire. If I can get it to rotate (actively targeting something) then that would be one giant step forward to using real torpedoes. I'm playing with that original idea again as it never hurts to go back and try old ideas.
In the \data\Library\guns.dat file there is a quad and a triple launcher from the devs. The groundwork was laid by them but never completed.
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