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Old 03-01-09, 02:28 AM   #96
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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Quote:
Originally Posted by Graf Paper
You've done an admirable job, WB!

I know the "history geeks" may frown upon this but I have been enjoying this mod since it was released. Glad to see you've managed to lick those issues with the sensors.

I always did wish to make more use of the XXI than just two or three patrols before the war ends. You just can't learn the true capabilities of the XXI in that short span.

Now I can get on with a "proper" career with my "advanced prototype" as a kaleun in a ultra-super-duper-tippity-top-really secret-secret program to test the most advanced sub in the war. Sort of an "alternate history", sci-fi version of the super-weapons program that history has made famous.
I once had a "Fantasy Flotilla" mod which did this. The player was stationed at Hamburg and got all equipment earlier than historically available. The story was that the Flotilla (can't remember the Flotilla number I used, but IIRC it was somewhere in the thirties) was a secret Flotilla responsible for testing new equipment well before it became widely available. The testing ground was the Baltic Sea against live targets. There were two versions of the mod - one gave you everything from Sep 1939, while the other gave you each piece of new equipment around 1 year before it historically became available (a kinda compromise between realism and fantasy for players like, well, me).

Alas, I lost that work many years ago. I'm sure someone still has it as I released a prototype to the GWX team and testers a few years ago. If someone can dig it up, then I'd be happy for someone (WB?) to take it over and release it. IIRC all that is left to do is change the default torpedo types (no point having T1's when you can have anything ). Even the storyline had been written. BBW had even populated Hamburg port with docked ships.
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