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Old 02-28-09, 11:33 AM   #2
Soundman
Commodore
 
Join Date: Jul 2006
Location: Orlando, Fl
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[quote=AVGWarhawk]Fair summary!

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Just a few responses.

Navigation map: This was changed to what you see in RFB because maps of this area available were not detailed at all. In fact, some maps were swiped from old National Geographics or old school text books. Sometimes they got lucky and found a map on POW pulled from the water. So, RFB went for the not so informative map as it was.
That's a good explaination and understandable. Another observation though...It's kind of funny that I while was moving aound in the control room I noticed one of the officers looking over some charts. I closed in for a closer look and these appeared to be detailed depth charts.

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Locking scope or not locking scope. Since the patch it is not so bad. At least not like it was when you were sitting on top of the vessel and could not lock. You know what though, I studied Rockin Robins Dick O'Kane method and have not used lock since. I do not think I will from here on out. Give that method a try and you will see that locking the vessel button is wasted space.
I use the O'Kane method often and anytime I can. The reason I needed to use the stadmeter on the freighter was because I did not have time to calculate the speed and I was trying to use the position keeper to verify my estimation.
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Sounds: I change my interior sound. The RFB interior sound makes my head hurt after a while. I can live with the low engine sounds. There are programs out there that allow you to adjust volumes. Ask RDP what he uses. Make yourself your own personal sound mod
That's a distinct possibility. Some of the sounds I like and I have not played RFB long enough yet to come to a conclusion on to which sound pack I prefer, or as you suggest, I may decide to blend the two together.
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Fuel: Never been a problem for me. I guess you are heavy on the throttle
I have definitely not been heavy on the throttle. To the contrary, the only time I did not run at standard speed was when I had a long range sonar contact on the hog island freighter. I detected the contact myself using the hydrophones and because I could not tell whether or not he was moving away or towards me, I ran at full speed for a short time until I determined he was moving toward me. Actually, this brings to mind an observation I left out in the first post. While I could clearly hear the contact while using the hydrophones myself, the sonar man could not detect a contact. The sonarman must be deaf! I don't mind the fuel economy, as with TMO I had an officer with "special abilities" and realize it is not realistic.
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DD: Yes, I wish they were a bit more aggressive but every now and then you get that killer DD that will chase you to hells gates. I think there is a good mix of deadly DD to stupid DD.
From what I have read, the majority of people seem to believe that the destroyers in TMO are tougher. I have only had one run in with a destroyer so far, but my first impression was not that it was easier. I had a pretty good success rate with down the throat shots with TMO. I found my first try in RFB not so easy. Again, the jury is still out on this subject.
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Anyway, more coming for RFB and posts like this that do not start with "RFB SUCKS" go much further! Join the RFB forum and post your likes or dislikes. This is how things get better.
I wholeheartedly agree and have found things I like with RFB and will take your suggestion and join the forum, I was not aware there was a separate forum for it. I'm not knocking RFB at all. I consider myself to be pretty experienced playing the game almost exclusively with TMO and thought an outside opinion may prove to be productive. As you say, "this is how things get better". Who knows, after playing it a little longer I may prefer it, time will tell.

Last edited by Soundman; 02-28-09 at 12:57 PM.
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