more errors
its telling me:
description: the id is already used by another chunk (94: node - NSS_TBT)
source: 95:VisibleUnderwater
type: 10/-1
these are the instructions i wrote from what you said:
1. In the .dat file just left click to select or highlight the object node you wish to change. many things are rendered in pieces so in most cases it will be best to select the "parent" node to make all parts of the object disappear. if you dont want everything to be effected, say you want the base to stay visable but not the object, then you would need to select the "child" Node of just the object you want so it will put it next in line.
i selected the A 95: NSS_TBT
2. Right click and in the dropdown menu select Append New Chunk then Controller (10) and then Controller (10/-1)
3. An <empty> node will appear to the bottom of the list or tree if its a child node, but will come back up when you link it to the object)
4. With this <empty> selected, right click and choose "Append New Chunk" then Properties then "SH4" then "SHControllers" then scroll to the bottom of the list and find "VisibleUnderwater" and click on it.
5. you will see a "!!-VisibleUnderwater" node appear under the <empty> node and on the right hand window it will say "Under=false".
NOTE -- as default it is set to be invisable underwater but if you want to change that to make something visable underwater then click on "Under=false" and at the bottom of the screen will be a checkbox for "Value", put a check in the box and then it will be "Under=true" and be visable underwater.
6. Now select <empty> and copy the ID number (not the parent ID number)
7. Select "!!-VisibleUnderwater" node and paste the number into "Parent ID". it is now linked to the "<empty" node.
8. Select the object node to be controlled and copy the ID number (not the parent ID number)
9. Select "<empty>" node and paste the number into "Parent ID".
10. Now if when you started you selected the A node instead of the main node then you may see that the A node is seperated from the 3D model node. if this is the case then you need to put them back together so they work correctly. to do this you need to follow step 11.
everything was in the correct order at this point just like in your picture so i saved and got the error message
11. click on the A node that is out of place and then look at the top of the S3D window, you will see two very small green arrows, they move things up or down the list as needed.Click the up arrow twice and the A node will go up two slots where it belongs, and become renumbered accordingly along with the VisibleUnderWater node. The first time you click the A node will not move, just the number will change, the second time you click it will go up where it belongs.
12. If you've done everything correctly the objects A node should now show above the "VisibleUnderwater" node and you can save your changes and try out your mod.