Quote:
Originally Posted by WEBSTER
i tried to do it to the dat file and got errors, this is what i did:
1 opened data/ library/ USSubParts/ Sensors_sub_US.dat
2 selected 94:Node-NSS_TBT and right clicked, selected Append New Chunk then Controller (10) and then Controller (10/-1) and it created "95: <empty>"
3 selected "95: <empty>" and right click and choose "Append New Chunk" then Properties then "SH4" then "SHControllers" then scroll to the bottom of the list and find VisibleUnderwater and click on it. so i had "96: !! - VisibleUnderwater pop up.
4 i left it false so its invisable underwater.
5 now what do i do next?
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1. Select 95:<empty>
2. Copy the ID
3. Select "96: !! - VisibleUnderwater"
4. Paste into "Parent ID"
5. Select 94:Node-NSS_TBT
6. copy that ID
7. Select 95:<empty>
8. Paste into "Parent ID"
9. In the name box type "V" and from the dropdown list select VisibleUnderwater.
But you have created one of those little problems I said happen. By selecting the 94: node you ended up separating the 94:node from its label. No big deal do this:
You should have this:
The A97 is the label for the 94:node It belongs where the blue arrow is.
So click on A97:NSS_TBT (Red arrow)and go look at the top of the S3D window, you will see two very small green arrows, one points up.(Green arrow) Click the up arrow twice and A97:NSS_TBT will go up two slots where it belongs, and become "A95:NSS_TBT" and the VisibleUnderWater will be renumbered. The first time you click the A97 will not move, just the number will change, the second time you click it will go up where it belongs.
Now you should have this:
I tried to show the indents but the indent doesn't work worth a hoot in this thing. So I took a picture.
So what you did is link the 97 properties of the controller to 96 the controller
then you linked 96:visibleunderwater to the 94:Node:Nss_tbt
And the 94:TBT is already linked to the 91:tbt base.
And in the game it looks like this, the TBT base shows but the TBT does not:
Now if you want to make the whole thing invisibleunderwater. Just select 91:Node_NSS_TBT_Base and copy the ID. Then use that ID as the "Parent ID" for 96:VisibleUnderwater. Since the TBT is a child node of the Base. If you make the base invisible, it all disappears.
Clear as mud?
Next time you do it, just open the TBT node and select the last entry which would have been the "A 95 NSS_TBT" and you won't have that label problem. It seems to happen when there is a 3D model involved. As you may have noticed the 3D model number is lower than the node it is connected to. The node for the TBT is 94 but the 3d model is 93 (miust be this way, the 3d model node must be numbered lower than the node that accesses it......don't ask me, I'm a beginner)
That is one reason I was explaining in the .sim file since there are no 3D objects you don't have this happen. The numbering will be off, but that doesn't matter. I think the index takes care of it.
So just keep in mind to think it through and decide what it should be connected to and select the entry that will make it "next in line" by number.
Peabody