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Old 02-25-09, 09:03 PM   #460
TinCanWolf
Sailor man
 
Join Date: Jul 2002
Location: Louisville, Ky
Posts: 45
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Quote:
Originally Posted by CaptHawkeye
The issue is how do you make your game *not* just turn into a giant group of spreadsheets? Realistic navigation might be fun but that's something to be left up to the options menu of course. I generally reference B-17 2's navigation game play which was simple and consequential at the same time. The Mighty Eighth did a lot of things I frankly wish more sims would do. Things that are inconceivable to fanhards. Ya know, a streamlined interface, a wide list of adjustable realism settings, an intelligent use of crew training and station management to keep the player active even in downtime etc etc.
Oh man, B-17 was brutal at times. When you'd get near the target and had to go back around because you couldn't see the target. That was agonizing.
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