02-25-09, 11:41 AM
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#6
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Seaman 
Join Date: Jan 2009
Location: Norfolk, UK
Posts: 32
Downloads: 0
Uploads: 0
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Quote:
Originally Posted by Contact
So I'm doing quite well. Managed to hit a ship with a torpedo by myself only
But why does collecting info on target has to be made in correct order ? Ship ID; Range; AOB; Speed ?
I would preffer ship ID; Speed; Range; AOB.
Is it possible to make so on GWX 3.0 ?
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The maths inside the TDC need the data to be gathered in that order. You cannot work out the actual distance travelled during the time you measure the speed unless you first determine the ship's position and course relative to your own (i.e. range and angle off bow).
I'm rubbish at getting the figures right using the periscope, so I use the "3 mins 15 secs" tip to calculate speed, and plot the target's course on the nav map. I then set up my approach so that the AOB is always 90degrees, enter all the data into the TDC manually and only slave the TDC to the periscope to do the final aiming. Works pretty well, but is still kind of a "cheat" because it relies on the "God's eye" view of the nav map and having contacts automatically updated. I like t pretend that my 1st Officer is doing the plotting and I'm working out the approach attack solution.
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