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Old 02-25-09, 04:07 AM   #42
rascal101
Grey Wolf
 
Join Date: Jun 2006
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Thi is a good description but- How do you alpha channel setup correctly


Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by {1.SS}Eberhardt
I cannot seem to get it working
I am just a confounded idiot when it comes to really technical stuff as it is lol. I will however keep toying with it until i get it.
I think i understand what needs to be done:

1. Have version 1.4
2. Install into MODS folder via JGSME
3. Replace/place TGA in data\Textures\Tnormal\tex
4. And it should work?

I dont know what it is but i have the feeling I'm doing something wrong lol
1. You don't have to have verion 1.4. I based the BETA off of 1.4b files that's all.
2. You cannot install straight to MODS folder. If you do it will not work. You must take the folder that starts with Racerboy_ and place in MODS folder. Did you read the included .doc file?
3. place the TGA you're wanting to use for the zone in \data\Textures\TNormal\tex. If, say, you're wanting to do the 7b_1_TWFT (the front top of the Turm) then your TGA has to be named 7b_1_TWFT.tga. It also has to have it's alpha channel setup correctly or you won't see anything. Here is a good test TGA to use for the front top (it's coronas double devil one): http://rapidshare.com/files/20216991..._TWFT.tga.html

4. using the above TGA you should see the double devils on the front of the Turm.
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