okay this minor annoyance of the Turm writings appearing/disppearing due to camera angle is really bugging me (only happens on Turm so far). I think I've narrowed down the problem to a face normal one. Problem is I can't get the normal to flip. Also something that bugs me is why do my 'zones' have to be flipped inside out to appear correctly in game? As the normals should be facing outward, I have to have them facing inward or the image is not displayed in game. Is this because Wings3D uses a right hand coordinate system and DirectX uses a left-handed one?
Here is a screenshot showing the front top zone. Notice how the normals are facing inward? Also notice how all the zones are inverted (you can read them from the inside but not the outside)? Why? Now I think the problem child for the front top zone is the lone face normal projecting out to the front. There is no face there, I mean I didn't fill in the backfaces. I can't get rid of it or flip it. Help?