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Old 02-24-09, 04:15 AM   #73
Otto Heinzmeir
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Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
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Quote:
Originally Posted by Fluffysheap
Quote:
Originally Posted by Laufen zum Ziel
The thread has had over 500 viewers but only your two
reported D.I.D.'s.
If someone views the thread multiple times it counts once for each, I think.

I play DiD with GWX on 97% realism (have still been using the event cam though I will turn it off for next career). But I have not had a successful enough career to post. Mostly strange things happen to me. I start in 1939 with my Type II as usual. I decide I will die of boredom if I have to spend another five weeks listening to the radio and waiting for the British to get into the war (love GWX, don't love how the game starts so early) so I decide to fight against Poland. I sail to Danzig and fiddle around for a week and a half, which at least is less annoying than two and a half. Turns out GWX doesn't model the raid by the Schleswig-Holstein. Well, the harbor is still full of Polish ships for me to sink. To my amusement the harbor is German even though all the ships are Polish and the other harbors in the area are Polish. Historically Danzig did not become German for a week. The usual torpedo problems, I manage to sink only two ships with my five torpedoes. One misses while fired directly at the stack of a stationary ship with only 20 degree deflection. Huh. One predetonates, one is either set at the wrong depth or runs at the wrong depth, two hit. I sneak out underwater. I've gotten halfway to the channel into the open Baltic and suddenly two Polish destroyers materialize out of nowhere. I'm sunk when I crash into the bottom at flank speed trying to dodge depth charges. Well, the impact didn't sink me but it pretty much put the writing on the wall.

Previous to that I had the strangest career ever - set sail in 1939 with my Type II (as always), sailing past Norway I encounter some tugboat and it's towing something! I investigate and it's a Norwegian tug so I can't sink it, and there's what looks like a light ship but it's completely red, like it's made of rust. Light ship has no flag. I leave them be. Sail to England, war starts, find a perfectly stationary ship right off the coast of Scotland, ID'd as depot ship, I sink it. Sailing around for a while I manage to sink a coastal merchant and then go on a run of bad aim and run out of torpedoes. But hey I sank that depot ship ... oh wait! Debriefing says it was a neutral minelayer. A neutral what what? I spent 400 renown on fancy officers this patrol so I'm short this game anyway and there goes most of the rest of it.

Next patrol I head out, back to Scotland. Hear dolphins. Chase the dolphins all over the North Sea, those little guys really haul fin. Just before I run the dolphins down I hear a sonar contact. Oh well, duty calls! Tracking the merchant by hydrophone I finally track him down and ... it's an English fishing boat. If he is after tuna I have some dolphins for him. Unfortunately the sea is a little too rough for me to use the flak gun, there's no deck gun on this boat and I'm not shooting a torpedo at a fishing boat so today the English will receive their strategically critical mackerel.

Back to chasing dolphins. Finally run them down and get some nice screenshots. I save and reload here only to find that my watch crew has spawned clones of themselves, even though I was on the surface when I saved. OK, well at least I won't be short of crew this mission.

Back to the patrol. Scotland beckons, I'm patrolling in the North Sea east of Edinburgh. I see two destroyers. OK, wait for them to pass. I see an ocean liner, it's Norwegian. Norwegian cruise lines, typical. I sink a coastal merchant but it takes two torpedoes for some reason, leaving me with three. I get a contact report of a convoy near me, heading right for Edinburgh. They're going 9 knots and my top speed is 12. I try to chase them down before they get away. I pursue but their picket destroyer is going back and forth and I have to make a really wide berth. Suddenly another destroyer comes charging across at a 90 degree angle. I wonder if the convoy has changed course but I have to dive. Afterward I figure he's probably just a random destroyer on patrol because he passes and the convoy doesn't come with. I try to chase the convoy down but I can't pick them up again. The hydrophones on the type II are crap and you can't upgrade them.

But, I manage to pick up a lone merchant. Well, ok. I stalk this guy for probably two hours of real time because I want to plot a perfect firing solution. I trace his speed and course exactly, get ahead of him and line up the perfect shot. I fire, it goes right under him. WTF, I had it set to default depth! I fire again, it hits him right below the stack, it's a dud. Argh! I've got one torpedo left and now he's moving out of position. I fire my last torpedo and it hits him right in the propeller. He sinks. I return to base triumphantly. In debriefing I find out he was Axis. AXIS?

I'm sent to Siberia, or whatever the Germans do.

So I'm not just playing death-is-death, I'm also playing court martial-is-court martial.

Sigh.
Regarding waiting 5 weeks for the war to start. Just take a 2 day patrol. Your second patrol will then start around Aug 23rd leaving just enough time to get to your grid when the war starts.

With neutrals and axis, they should have flags so you have to id then first.

Start with a type VIIB its less frustrating than the TypeII. Especially with the duds early on.
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