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Old 02-23-09, 05:53 PM   #7
polyfiller
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Join Date: Sep 2005
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OK folks - time to start a debate about balancing armour values v gun penetration values. Question is do we;

1) Reduce all armour values to match the stock AP values for guns (best AP value is 65 for a 16IN gun).

or

2) Modify both the armour values and better balance the AP values for all guns ?

For reference I've been checking out data here;

http://www.combinedfleet.com/f_guns.htm

Now given that stock largest armour value is 96 (for Yamato and many other BB's) and that the Yamato's maximum armour value in RL is around 25.6 inches, that means if we divide 96 by 25.6 we get around 3.75. So if we then multiply armour values for the turrets of,, say, the Bismark, we get a proposed armour value in game of 64 mm.

Trouble is that I'm not sure if the game accomodates the effect of range on penetration. If not, then we need to acheive some sort of compromise i.e. if we use 96 as a base value, combined with the above link, then the Yamato 16IN guns should be able to penetrate it's own armour thickness at somewhere between 5000 and 10000 yds... but not over 10000 yds. So should we set the Yamato's armour value to 96 for turrets and the AP value for the gun to somewhere just below 96 ?

Anyone got any other thoughts ideas on this front ?
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