Here's my white blocky smoke problem and here is a list of my activated mods
American_Ore_Freighter_1.0
GWX - Alternative Flotillas
GWX - Late War Sensors Snorkel Antennas
GWX - Merged Campaign
GWX - Open Hatch Mod
GWX - No Medals on Crew
GWX 3 St Naz and Schluese and other units
No Morse code
GWX - Integrated Orders
GWX - 16km Atmosphere
MANOS ENVIRONMENT PRO
Rbs1_SH4_Effects_GWX_30_71
LifeBoats&Debris_v4
Waterstream+Exhaust KombiMod V1.0
WideScreen_SH3_V1
Any Ideas
Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by rascal101
Hi Racer Boy Thanks for your messages and your interest to help re my smoke issues - Am pleased to say I have it soreted and now all is functioning well
Except - Something now appears to be affecting your secondary explosions - I can see them so they are bing fired - but I cant hear them - something maybe me has knocked out the sound for the secondaries - Fantastic major explosion - any chance of a step by step re getting at the sound for this mod so I can manipulate it
Would love to see you re-opend the file on this and add a few more randomised damage affects - not so worried about seeing dead bodies or guys dying in the water - later in the war most attacks are going to be at night so you never see this stuff - its the randomised affects that occur when you hit something thats what makes this game so interesting
Also I have had a thought and speaking of sound - Sound travels much slower than light often when you see footage of an explosion you see a flash but get the sound a second or two later - do you think its possible to mod for this with your affects - I think there used to be a mod for this ages ago but its gotten lost
What do you think
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if you're using the effects mod of mine with GWX they also have modified the SH3.SDL file which is the master sound mixer and the particles.dsd file which defines the sounds for the effects. In effect you are missing the sounds I intended for you to hear (and you're missing all the new underwater sounds I made!). Asanovic7 is doing a great job porting it over to GWX x.xx but he doesn't know every little detail of what needs to go where and how to do it and what needs modified.
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