Quote:
Originally Posted by vonLeroy
Speaking of astronomical - didn't the moon landing work with the processing power of a modern calculator? I doubt the game would be designed in such a way not to handle the amount of units expected to be moving about at a given point.
I get bogged down time compression if there is a lot of activity about (or what I perceive to be busy areas). When I sneak around the South Coast of England this becomes an issue - my current patrol is shadowing a big juicy convoy in terrible weather (heavy rain, heavy fog, night) and these effects seem to slow me down. Think I should get it over with so I might go all Kretschmer...
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There are a lot of units in game. For each one the software has to plot course, speed, weather it can detect you, weather you can detect it, when to start zig zagging, change course for convoys, update units that have been sighted on the nav map. Ships can also be damaged by storms and then it has to keep track of that. Then for escorts the AI has more considerations. There is a ton of math, much more than in the moon landing.
In the stock game I don't get any slowdown unless I use 2048. I started playing GWX and I see some slowdown at 1024 but not too bad. Its simply because GWX has more units in the harbor.