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Old 02-20-09, 12:16 PM   #89
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Good idea. I'll try moving all the SHD related items towards the end of the file and see what happens

Edit: didn't work. I was hopeful. This really bugs me. If you look at these screenshots you'll see the problem I'm having now. All I did was enable interior Turm shadows from the demo posted. You'll see great interior shadows BUT it totally screws up the shadows cast onto the sub by the Turm:




And here's the problem enabling these interior shadows creates:


Filling in the backfaces of the interior Turm has no effect whereas filling in the backfaces of the Turm gave the great Turm shadow. I tried merging the interior Turm into the Turm (using every combination of backface filling between Turm and interior Turm) to no avail. I'm starting to see why they disabled the shadows in 1.4b now.
My crew saw their shadows and became spooked and deserted the sub.

Took out all the ConfigureBumpMap controllers in the Turm and the crew still had psychadelic colors on them. So it's something to do with the actual crew used as the watchstanders interacting with the shadow light source.

Last edited by TheDarkWraith; 02-20-09 at 02:50 PM.
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