Quote:
Originally Posted by flakmonkey
Im assuming that the turm shadows are cast from whatever 3d object is within SHD_xxxx.obj (or something like that) inside the turm.dat file.
If this is the case then why not just duplicate the turm model and invert its surface normals within a 3d app, meaning youll have 2 turm models occupying the same space in a single .obj file but one with outward facing normals and one with inward facing ones.
Ok its not perfect and will double the polycount for the shadow casting model but i see no reason why it wont work.
Having done a couple of models for sh3 in the past i found this was the easiest way to get a "double sided" surface. + i really wish id known about s3d back then!
|
I will try that and let you know how it works. Thanks
EDIT: beautiful idea FlakMonkey. These Turm shadows are believable and looking good. I'll need to add the interior Turm to it tomorrow to get the correct shadow but we have a solution!
in this one the shadow has a nice straight solid edge on the back of the Turm just like it should be considering the sun is shining from the upper left corner of the screenie:
and here the sun is aft and just to the left of the Turm. Note the solid shadow: