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Old 02-19-09, 05:16 PM   #11
Sailor Steve
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Join Date: Nov 2002
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I love the concepts as you've described them. I've been plugging away for years on my own tabletop miniatures WWI game, and came some time ago to conclusions that match yours. In my rules the only British ships to have a real danger of exploding from turret hits are Beatty's battlecruisers, and then only from lessons "learned" at Dogger Bank, and unlearned after Jutland.

I was going to ask if you had read a certain book, but then I got to this part:
Quote:
Originally Posted by Bullethead
...but hit rates match those shown in Campbell.
You now have my full unqualified support. Once my finances let me make even small casual purchases I'll be getting it. I love that you're using Campbell's descriptions of shell explosion patterns as part of your guidelines.

Quote:
The problem right now is that DDs are firing ALL their torps at once, contrary to doctrine. This makes it rather hard for ships to dodge massive attacks--not enough room between all the torps. We're looking at this at present.
I remember reading that the Germans criticized the British torpedo tactics as being more haphazard than their own, which involved a group line-abreast approach, turn to a parallel course and fire one tube each, then turn away. Not sure how accurate my description is - just thought I'd toss it out there.
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