View Single Post
Old 02-19-09, 01:30 PM   #62
flakmonkey
Grey Wolf
 
Join Date: Jul 2006
Location: Staffordshire, Uk
Posts: 944
Downloads: 78
Uploads: 0


Default

Quote:
Originally Posted by Awful Smutje
Quote:
Originally Posted by flakmonkey
This could add a whole new level of immersion, just imagine stalking a convoy at sunset, long shadows stretching out over the sea, this could be verrrry cool indeed.

Sadly i couldnt download RBs little test file so i opted for my own little quick and dirty option (just pasting the original sh3controllers file into my 1.4b/gwx3 installation), its got me all exited to see just what folks who know what theyre doing can acheive with this, keep up the excellent work
You just pasted the old sh3controllers.act and the shadows are on your whole u-boat? Wasn't this the problem of Racerboy, that the shadows won't cast on another object, excluded itself? If it's easy like this, thats going to be a whole step in the right direction!
well, yes and no, with this method i get all the same problems people had when enabling shadows in v1.0. namely multicolor graphical glitches on bridge crew and certain parts like the conning tower not accepting or casting shadows at all.

RB is doing it properly, although if you just want to see what it looks like you can use my lazy ass method.

1. on a v1.0 sh3 disc locate data11.cab
2. open it and find file called sh3controllers.act extract it to desktop
3. open your sh3 directory and find your current version of sh3controllers.act and rename/move it (keep it safe)
4. paste the v1.0 controllers file into its place
5. In the sh3 folder in your documents open main.cfg and set dynamicshadows to yes
6. set main.cfg you just edited to read only or sh3 will remove any changes youve made

now run sh3 and youre done.

(+for goodness sake dont loose your 1.4b version of sh3controllers.act)
__________________
flakmonkey is offline   Reply With Quote