I go for funkers (radiomen) first as being able to hear targets while making hydrophone checks is very important to me.
I usually can put together a watch crew that fills the efficiency bar up all the way, even without a watchman qualification. I use the "realistic crews" feature in SH3 Commander and that usually includes a watch qualified officer or bootsman anyways.
Same goes for helmsmen, as I can usually fill the bar up all the way even without a helms qualified crewman.
I fill up with machinists and torpedomen as needed.
I generally skip the deck gunners, as I like to man the gun myself. Same for flak gunners as I just crash dive when I see a plane anyways. Later on in my career I may take one for emergency insurance, but I definitely don't make it a priority. I skip medics as I can't remember the last time I ever had an injured crewman. They're usually dead if anything, and if I'm getting dead crewmen that means I'm usually dead myself.
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They don’t think it be like it is, but it do.
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