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Old 02-19-09, 06:25 AM   #476
keltos01
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Join Date: Feb 2008
Location: Milan Italy
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Quote:
Originally Posted by tomagabriel
Quote:
Originally Posted by keltos01
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What I didn't try yet is to modify an axisting torpedo in 3DS actually raising it a few feet, reimporting it in S3D, and setting depth to 0 when firing.

keltos
Keltos my man, that might be our solution. It might look weird during launch I think, but the rest of the time will be ok. So, it should be tested. About the weirdness during launch, do you know if the attitude of the torp can be changed during launch? More inclined, steeper climb, faster ejection speed from tube. Sorry for the many questions, presently I am not near my SHIV PC.
If it works, then like a normal torpedo it should go down to the altitude specified in the .sim, like my Kaiten goes up from 4 to 0.5 m.

If you can shoot it in the air, then we can make/import an exocet or harpoon model.

keltos
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