Obvious what mods your using effects the AI. I've played both TMO and RFB with RSRD and the AI is much better. Try fighting Bungo Pete with TMO, that's a job.
I play for real..I want my men to live. I treat them as if it were real life. So, I never put them in harms way for the fun of it. I start with tracking and try to get in from the side with the least worries or weakest DD.s. I ID each before I attack, so I know what I'm against.
If my attack goes well, but one dd is almost always closer and on the way, I try to set up a stern DTT shot and get one out of the way. I prefer stern, because you're going away. I always use a spread of three and usually get on hit.
I play 100% realism and no updates or cams. So all I can see if what the scope or sonar tell me. Then you have your ears. With good mods, I prefer not to just creep away.
It's a different game when you can't see what's up there. I will stay silent, go slow at times, flank at others. If a dd passes over, that's when you can hit the speed.
When they ping, you can speed up some, but have to be carful, because others may be listening. The pinging ship can't hear you. If you don't use cams and updates, sonar and ears are all you .
If no damage, I will go way deep if possible, but know your limits. If shallow, when one makes a run over me. I will go back full and come up to periscope depth and try to shoot him in the arse. Still, I will do everything possible not to attack TF or Convoys in shallow water...may take some time to track, but I look for that deeper pool in the shallows.
I dance a jog, lots of turns, speed changes. The goal is to get out of the circle of death. Then don't be stupid. If one dd gets contact, the others usually will come back to the hunt.
|