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Old 02-18-09, 02:34 PM   #274
polyfiller
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Join Date: Sep 2005
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Tom, Sledge, Ivan, I suggest we adopt a numbering scheme for damage zones for all the ships we are adding to the TSWSM. What I suggest is that we agree a standard number of zones for each ship and "reserve" a block for whichever ship we are zoning ... and for any we don't use from the reserved number, use a defaul name like "Filler 1 ... Filler 2" etc. I'm guessing we would need around 35 unique zones per ship.

For example in zones..cfg ... suggest we agree a starting point ... I've been using the one from the North Carolina (cos it improves damage effects on AI ships). Now the NC uses zones 210 - 246. Now I know the NC won't be in release 1, so let's start with German ships;

210 - 245 - Bismark
245 - 280 - Graf Spee etc.

And if when working on the Bismark we only actually use 31, we would make zones.cfg look like this;

240 = Bismark zone 240 whatever that is
241 = Bismark zone 241 whatever that is
242 = Filler 1 i.e. unused
242 = Filler 2
243 = Filler 3
244 = Filler 4
245 = Graf Spee zone 1

By doing the above we can work damage models independentally and then when we bring them all together in the mod, all we need to do is merge the zones.cfg and NOT rework all the .ZON files and .UPC / UPCGE files.

Thoughts ?
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