I take a different approach, I look for what I don't have.
The first patrol is the shakedown, work out who I have and where I want to put them as I go. Upon return I always examine what's available on transfer. If I can get an officer with the same qualification plus another, budget to take him.
I try to match the qualifications to where I want them, example: my watchman is also my torpedo man. Between the helm and engines I try to balance two with the same qualifications. My third, usually the highest experience as the Weapons Officer, is helm/gunner/ and either watch or machinist. This is because I use fatigue in SH3Commander.
With the crew I have two machinists who relieve each other, two torpedo men who spend their times playing cards in their bunks, ready to go when it's time. Sonar and radio are serviced by three who consistently alternate, one of them is either the gunner or the flax gunner.
When staff transfer out, the priority is to replace. I had an officer with 900 experience on my 8th patrol with qualifications helm/gunner/machinist transfer and in return I got a fresh officer with repair. He never even made it to the dock, I had him replaced that same day...at great expense.
16th patrol, no deaths, no injuries. Oh happy times.
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