I have, since I made a few torpedo mods I thought about missiles...
I tried to give a torpedo a positive depth in the .sim, so as to be able to change it if necessary, but no matter what, like the mines out of decoys, they spawn at the water surface not above...
What I didn't try yet is to modify an axisting torpedo in 3DS actually raising it a few feet, reimporting it in S3D, and setting depth to 0 when firing.
keltos
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"Honorable Builder of Sinking Ships"
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