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Old 02-17-09, 11:00 AM   #11
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
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Quote:
Originally Posted by DarkFish
Quote:
Originally Posted by keltos01
then it behaves more like a hedgehog than a dc : direct hit instead of shock wave.
Yes it does. But the stock DDs behave exactly the same (in fact the hedgehogs use the same controller as the DDs) so there won't be a big difference.
Quote:
Originally Posted by tater
A 5m proximity DC would result in 3 times as many hits, since ALL of the above thirds would actually have hit your sub.
Setting the detonation radius smaller would make it virtually impossible to hit the enemy. Even with 5m it's very hard.
And not many DCs historically detonated within 5m of the sub.
Quote:
Originally Posted by tater
Each has a different proximity setting. 1 type is set to 1-2 m, another the 5m you have now, another to 10m, and perhaps one to 20-40m.

Now, you dump DCs, and some go off without the possibility of damage, some will shake the sub, others might blow right next to the target. Ideally they'd be loaded sort of randomly on the racks.
Great idea which would solve the issues with the 5m radius. But the problem is that every different type of DC more means a torpedo type less, as I've not been able to successfully clone torpedoes. If someone knows how to add additional torpedo types i'd be very happy to create such a feature.
Did you assign a different hex ID to the new weapons after cloning?
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