View Single Post
Old 02-16-09, 11:28 PM   #458
CaptHawkeye
Weps
 
Join Date: Mar 2008
Posts: 354
Downloads: 1
Uploads: 0
Default

The issue is how do you make your game *not* just turn into a giant group of spreadsheets? Realistic navigation might be fun but that's something to be left up to the options menu of course. I generally reference B-17 2's navigation game play which was simple and consequential at the same time. The Mighty Eighth did a lot of things I frankly wish more sims would do. Things that are inconceivable to fanhards. Ya know, a streamlined interface, a wide list of adjustable realism settings, an intelligent use of crew training and station management to keep the player active even in downtime etc etc.
CaptHawkeye is offline   Reply With Quote