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Old 02-15-09, 11:39 PM   #6
Armistead
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Join Date: Dec 2008
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Quote:
Originally Posted by Torplexed
Quote:
Originally Posted by Foxendown
In search of more action, I've even done insane things like sailing on the surface down the Japanese coast in broad daylight-nothing happened-no air attacks or warships to challenge me. I've even gone right into a Japanese base submerged-it seems too easy to go in and leave undetected and there was only one warship to avoid there anyway.


Yeah, that should be suicidal. Unfortunately even the mods as of yet don't reflect Japanese shore patrol activity or coastal artillery in their home islands. Right now there are no minefields or anti-submarine barriers around Japanese bases or as many small craft patrolling as there should be.


Quote:
BTW it seems odd to me that a newly appointed submarine commander would be given a special mission like inserting an agent on the enemy coast-I would have expected that type of mission to occur later in your career, but perhaps that's historically accurate.
Usually, these missions were assigned to the more oddball submarines; Nautilus, Narwhal and Argonaut. However since their weren't enough of them they were given to more standard subs as time went by. Historically, most special missions early in the war involved evacuating key personnel from remote locations, not dropping them off. Some of the insertion missions in the stock game were pretty silly. I remember one where on my first patrol out of Manila I had to drop an agent off....near the entrance to Manila Bay. Seems to me he could have taken a cab.
Theres mines for sure...found out the hard way.

RSRD takes away most of the special missions, unless you pick a Narwhal from what I've experinence..this is realistic. Have played to fall of 43 and got one special mission..recon or Tarawa.

There are a few aspects that I would love to see fixed. You go into a harbor, you can blow everything up why a dozen dd's just sit there. Guess that's poor programming and nothing can be done. You would think they could mod a dd or two to be running around the sitting ships closer in.

I went to Truk and had to DTT one dd to get in. Once in sank the Y, Fuso and a Kongo. Did one refit, came back and whoa..a large TF of 26 ships in front of Truk.
Plus another 12 ships spread out. Almost lagged me out. Sank another Y..lol, two carriers and another Fuso.

However, when night turned to day, a dd came in and gave me a time. The other 3 that sat patrolling all night 7000 yards away never coming in why I blew everything up,,,came in. I assume the one that made contact brought them on. It made it worth it getting away from 4.

The harbor shooting is just too easy.

I've also noticed if you come up right beside a ship, almost touching, either they don't see you or the dd's won't shoot. I came up beside the Hiryu dead in the water trying to sink it with my DG..lol..and two dd's just went in circles never playing me any attention. When it finally sunk..they opened up. I didn't get credit for it, so I guess I rammed it and pushed it over.

If you stay out of sight range, most dd's will just do patrol and let you blow them up. They just patrol as normal as if they're not being shot at.
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