Stowaway
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these are the files from a saved game i made
below is how a destroyed electric engine showing the "1" damage symbol looks:
[UserPlayerUnit 1.Compartment 1.EquipmentSlot 9.Equipment]
ID=GatoElectricEngine
NameDisplayable=Electric Engine
EquipmentInterval=1900-01-01, 1999-12-31
EquipmentSlotType=GatoEEngine
ExternalLinkName3D=NULL
FunctionalType=EqFTypeEngineElectric
Hitpoints=100.000000
EfficiencyHumanFactor=0.833143
EfficiencyMechanicFactor=1.000000
Efficiency=0.833143
Damage=1.000000
DamageHitpointsConsumed=100.000000
RemainingRepairTime=0000-00-00 00:00:00
DamageDescription1=NULL,0,0.2,0,1,1,small malfunction,0,0,NULL,0.3,0.4,4.00266
DamageDescription2=NULL,0.2,0.6,0,1,1,Misaligned Axis,0,0,NULL,0.5,0.4,11.3482
DamageDescription3=NULL,0.6,1,0,1,1,fuse blown,0,0,NULL,1,0.2,13.1205
here is how a badly damaged battery looks:
[UserPlayerUnit 1.Compartment 1.EquipmentSlot 10]
ID=SternBattery
NameDisplayable=Aft Battery
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
ExternalNodeName3D=NULL
ExternalDamageZoneTypeID3D=59
IDLinkEquipmentLoaded=GatoSternBatteryBasic
[UserPlayerUnit 1.Compartment 1.EquipmentSlot 10.Equipment]
ID=GatoSternBatteryBasic
NameDisplayable=Batteries (Stern)
EquipmentInterval=1900-01-01, 1999-12-31
EquipmentSlotType=NULL
ExternalLinkName3D=NULL
FunctionalType=EqFTypeBatteries
Hitpoints=100.000000
EfficiencyHumanFactor=0.833143
EfficiencyMechanicFactor=1.000000
Efficiency=0.833143
Damage=0.869359
DamageHitpointsConsumed=86.935883
RemainingRepairTime=0000-00-00 11:56:45
DamageDescription1=NULL,0,0.2,0,1,1,small malfunction,0,0,NULL,0.3,0.4,4.63567
DamageDescription2=NULL,0.2,0.6,0,1,1,Misaligned Axis,0,0,NULL,0.5,0.4,11.7422
DamageDescription3=NULL,0.6,1,0,1,1,fuse blown,0,0,NULL,1,0.2,13.5354
i tried changing the numbers in these files in different combinations of one at a time to all at the same time but they never changed anything in the game so i think this is just a record of events at time of save but i dont think its actually used by the game for anything while its running or loading a saved game.
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