Quote:
Originally Posted by Racerboy
this is the problem with applications like S3D and my upcoming Apollo. You don't understand how the files are structured or how the controllers work. Take time to learn how the files are structured, how the controllers work, and most of all experiment. You'll learn more by experimenting than any other way. Remember, you never fail, you just find ways of how not to do something.
Take the FastGenSpeedControl example I posted and add it to your water streams. Ensure you set the parent ID correctly to your type 4/100 node. Change my object ID used to reflect a unique ID of your own. Run the game and see how this changes your 'base' water stream. After that, change a value in my FastGenSpeedControl and run the game again and note the change(s). Keep experimenting until you understand how the change(s) you make impacts the end result.
I recommend start playing with the min and max speed from the start and see what impact that has on the end result. I know what it does but you need to learn. Not trying to sound harsh 
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Thank You Racerboy but I don't know hex editing. When You write about "example" You mean this:
000004D2 0A 00 00 00 FF FF FF FF 25 00 00 00 6D E3 B1 01 ........%...m...
000004E2 2A FF 01 FF 6D E3 00 01 2A FF 01 FF 00 46 61 73 *...m...*....Fas
000004F2 74 47 65 6E 53 70 65 65 64 43 6F 6E 74 72 6F 6C tGenSpeedControl
00000502 00 06 00 00 00 00 00 00 00 03 01 00 00 6D E3 B1 .............m..
00000512 01 2A FF 01 FF 00 00 00 00 00 00 00 00 EF 00 00 .*..............
00000522 00 EB 00 00 00 46 61 73 74 47 65 6E 53 70 65 65 .....FastGenSpee
00000532 64 43 6F 6E 74 72 6F 6C 00 08 00 00 00 4D 69 6E dControl.....Min
00000542 00 00 00 00 00 08 00 00 00 4D 61 78 00 00 00 80 .........Max....
00000552 3F BB 00 00 00 4D 69 6E 50 61 72 61 6D 65 74 65 ?....MinParamete
00000562 72 73 00 12 00 00 00 56 65 6C 6F 63 69 74 79 53 rs.....VelocityS
00000572 63 61 6C 65 00 00 00 C0 3F 10 00 00 00 57 65 69 cale....?....Wei
00000582 67 68 74 53 63 61 6C 65 00 00 00 20 41 0E 00 00 ghtScale... A...
00000592 00 53 69 7A 65 53 63 61 6C 65 00 00 00 00 3F 11 .SizeScale....?.
000005A2 00 00 00 4F 70 61 63 69 74 79 53 63 61 6C 65 00 ...OpacityScale.
000005B2 00 00 80 40 0E 00 00 00 4C 69 66 65 53 63 61 6C ...@....LifeScal
000005C2 65 00 00 00 00 40 11 00 00 00 44 65 6E 73 69 74
e....@....Densit
000005D2 79 53 63 61 6C 65 00 00 00 00 3F 16 00 00 00 4C yScale....?....L
000005E2 6F 63 61 6C 57 69 6E 64 00 00 00 00 00 00 00 00 ocalWind........
000005F2 00 00 00 00 00 17 00 00 00 4C 6F 63 61 6C 57 69 .........LocalWi
00000602 6E 64 32 00 00 00 00 00 00 00 00 00 00 00 00 00 nd2.............

. Well. Is this a example of a new FastGenSpeedControl created by You, or normal FastGenSpeedControl. If this is a standart FastGenSpeedControl then for me using hex editor no make sence when I have a S3D. I can give FastGenSpeedController
for water streams and set up correct settings for effect. If I can do something by simple way then I don't choose difficult way

. My question is:
Can I do this via simple way without hex editors?