All your other ideas are fine, I guess, but the interactive campaign is really asking to much. Ask yourself these questions
Do you see any land battles?
Does the overall change in the war situation affect anything other than difficulty?
Do you want freak accidents to permanently cripple your country, and therefore your game?
Do the developers have the time and budget to develop such a complex AI?
Do you want to completely eliminate possible scenarios with the sinking of a capital ship?
I could go on...
The bottom line is, it's way too complex. Let's say the Japanese lose their carriers before 1942. What do they do now? Do you have any idea? What if the game decides that Japan would go on a massive battleship offensive and invade the west. Obviously, that situation would be absurd. A more reasonable expectation would be Japan going more on the defensive, earlier on, and now you have to model the AI of countless generals with differing opinions. Are they assaulting Guam, the Marianas Islands, New Guinea, etc.? The whole thing would be almost impossible, and if done, would be a considerable drag on release time.
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The entire German garrison of Vanviken, right here in your thread!
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