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Originally Posted by magicsub2
.....every little bit of historical accuracy will be in it. so you will see bombers flying overhead and being shot at by RAF fighters.
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Thats a big promise! How have you managed to alter the AI routines of the planes so that they will attack/avoid each other?
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and how do you increase the rate of fire of the u boats flak guns to historical levels. thoses people say that it was lowered in gwx to have historical levels are wrong. because, how hard is it to get a mate to carry some clips up?
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Only the Deck Gun would be subject to this argument as it was a single action weapon, so they have been adjusted by GWX to account for this.
The Flak's would have cases of ammo at the ready, possibly refreshed by a fellow crew member as needed, but the point is, the Flak only requires a cartridge to be changed and these cartridges would have probably been brought to the deck in bulk. If you are experiencing slow loading times on any flak weapon, perhaps it's SH3C's malfunction/sabotage mods coming into play.
At the end of the day, weapon loading times have been made as historically accurate as possible based on reports/documents and then further assessed by a person with real life gunnery experience.
You promise a lot but have no idea how to accomplish it. Perhaps, as all of this has been discussed before, using the SEARCH function here at Subsim may prove informative.
Good luck.