Quote:
Originally Posted by Penelope_Grey
Well you can tell by the engine noise, if the engine noise is high pitched its fast and its going to be on you before you can Crashdive..... If the engine noise is low pitched then you have a chance to get under... low pitched noise = something big with plenty of bombs.
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Good tip, thanks.
Quote:
Originally Posted by Penelope_Grey
The beauty about the 16k atmosphere is you get more time to respond.... if you run at the standard 8 then you only get the full 8km visibility if the weather is perfect.
So say the conditions are Clouds, partial. Wind, 2m/s. Rain, none. Visibility, unlimited. With the 8km you will see for just under 8km
with the 16k mod those condition will give your watch crew visibility to well over 15km away. Which makes a big difference....
Lets say the conditions are clouds, partial. Wind, 2 m/s. Rain, none. Visibility, moderate.
You are running 8k... the farthest with that your crew will be able to see is about 5km... which means the plane will be on top of you before you can blink.
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Yeah, I understand the advantage of the 16k mod. It's a pity that it takes a mod to allow your crew to react as they might have done IRL.
For me the question is whether my computer can handle the 16k mod. I
think I have the processor and RAM (P4 2.8GHz, 3GB), but my graphics card is a lowly ATI RADEON 9600 with only 128MB. Anbyody know whether this can handle the 16k atmosphere mod?
Quote:
Originally Posted by Penelope_Grey
Now what I suggested earlier... Id on't mean stay up till the plane is shot down. I mean, man your flak guns, get them all firing at medium range targeting any plane... the plane will dive on you, as its diving on you, you are launching up a hail of bullets at it, that will make its accuracy wobble a little bit... once it flies over you, it then has to fly off turn round and come back... this is your chance! Crashdive here! Before you take any more damage.
IX's are slow Crashdivers... but... with the 16k mod, they might just about get under in time. At least... thats my experiences both from gameplay and testing.
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Understood. I was wondering whether there was sufficent time to complete a crash dive between passes. From your answer I take it there is.