View Single Post
Old 02-11-09, 04:52 AM   #13
Penelope_Grey
Sea Lord
 
Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
Default

Well you can tell by the engine noise, if the engine noise is high pitched its fast and its going to be on you before you can Crashdive..... If the engine noise is low pitched then you have a chance to get under... low pitched noise = something big with plenty of bombs.

The beauty about the 16k atmosphere is you get more time to respond.... if you run at the standard 8 then you only get the full 8km visibility if the weather is perfect.

So say the conditions are Clouds, partial. Wind, 2m/s. Rain, none. Visibility, unlimited. With the 8km you will see for just under 8km

with the 16k mod those condition will give your watch crew visibility to well over 15km away. Which makes a big difference....

Lets say the conditions are clouds, partial. Wind, 2 m/s. Rain, none. Visibility, moderate.

You are running 8k... the farthest with that your crew will be able to see is about 5km... which means the plane will be on top of you before you can blink.

Now what I suggested earlier... Id on't mean stay up till the plane is shot down. I mean, man your flak guns, get them all firing at medium range targeting any plane... the plane will dive on you, as its diving on you, you are launching up a hail of bullets at it, that will make its accuracy wobble a little bit... once it flies over you, it then has to fly off turn round and come back... this is your chance! Crashdive here! Before you take any more damage.

IX's are slow Crashdivers... but... with the 16k mod, they might just about get under in time. At least... thats my experiences both from gameplay and testing.
__________________

I SURVIVED THE FIRST EVER SUBSIM WEREWOLF HUNT - and... I actually won the game for the humans too!
Penelope_Grey is offline   Reply With Quote