Quote:
Originally Posted by Mittelwaechter
Thinking about the possible settings and the fixed outer 0 - 18 scale (look at the srews!) I think it workedlike this.
Turn the little white triangle to the AOB (!) - in our case 90° port.
Set speed of target - meeting the little white triangle.
Set speed of torpedo/s.
Read angle of attack and turn aircraft accordingly. (here 29 degrees to the left)
Distance is irrelevant.  (says Pythagoras)
The torpedo/s follow/s a staight path to meet the target, no gyro turning necessary.
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This all looks very reasonable. But distance was not irrelevant, due to the aerial course of the torpedo; because the torpedo did not have a uniform speed. Lenght of aerial course depended on aircraft height and speed.
The only case where distance is irrelevant is when aircraft and ship are running on collision course; in this case, wherever the torpedo hits the water, it is still on the same collison course, and from there on, it has constant speed. But in this case it should turn when into water, to hit the ship.
Thanks for attention
Maraz