View Single Post
Old 02-09-09, 08:53 AM   #2
kenijaru
Weps
 
Join Date: Jan 2006
Location: Buenos Aires, Argentina
Posts: 369
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by mmm...Dönitz
At this rate the war will be over before I leave Naval Academy.

OK, so I'm pretty good at manual torpedo targetting now, even if I am relying a bit heavily on the "Gods Eye" contacts update being left on. Hey - I've got a 1st Officer with a good eye, so what?

Anyway, after putting several eels into the larger, slower moving targets at long range I am starting practising sneaking up to the smaller, more manoeuverable targets. Last night I put three into a tramp steamer, only to have her sail merrily off. WTF? Ok, the first one was a dud, I'm pretty sure. However the second and third made a kind of cerrrunch noise rather than a nice bang. No water spray or explosion or damage vidible through the scope. Is the strange noise the sound of a torp bouncing off the rounded bottom of the ship without detonating? I had depth set at 5m (IIRC the tramp's draight is 6.8m).

Seems a shame to waste more then one eel on such a little ship!

*edit* Oh yeah - and is the arming raneg definitely always 250m, or is it time based rather than distance? One of my attacks was from just over 300m away but no closer. I was also wondering if the torp didn't arm in time as it was set to fast run.
try opening fire from a little more than just 300m (standard arming distance)... 600 to 1000m should be a nice distance. also, a torpedo bouncing makes a clear and loud*CLANG* like hitting metal (or a bell) with a hammer.

also, set the depth of the torpedo around 0,5 to 1m under the keel for magnetic detonators or at the middle of the hull (depth wise).
also, the closer you are to a 90º impact, the better
__________________
Quote:
Originally Posted by Thomen
They 'guesstimated' more often than not..
kenijaru is offline   Reply With Quote