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Old 02-09-09, 05:16 AM   #13
Krishna
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Quote:
Originally Posted by WEBSTER
nope, that had no effect at all no matter what i tried. and the more i think about it the more i think its not about distance but rather the size that they appear as at long distance.

after trying many settings that didnt show any effects, im thinking the LOD in LODDistance stands for level of decent angle and has nothing to do with the distance or size they first appear at. after much testing im thinking its not the distance that is the problem but rather the planes are showing up as too tiny a speck to see. i can barely see them against bright blue sky and white clouds much less trying in overcast grey clouds. i cant say if they are supposed to be that tiny but for my taste they are way too hard to see even if you know where they are and the direction they are flying in. maybe while they are at long distance the plane textures could be swapped out for a black dot so its easier to locate them, then as they get closer switch to the plane textures..
Nope, LOD is definitely detail related - it's a standard 3D engine mechanic, See: http://en.wikipedia.org/wiki/Level_of_detail

What a 3D engine usually does is have a reduced detail model with a lower number of polygons that is used for displaying the model at distances where higher polygon models are unnecessarily wasteful.

After further checking it seems that these two LOD settings affect texture & lighting only, not the 3D model, in which case it's possibly as I first thought, and the 3D model LOD handling is either hardcoded into the game, or just uses standard graphics driver routines, not something that can be adjusted.
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