Quote:
Originally Posted by WEBSTER
Quote:
Originally Posted by Krishna
Found it for you, You can find the LOD settings for the aircrafts in their dat file in their respective directories under \data\air, open with S3D and look for the following:
Node 7 --> *aircraft name_MainFrame* --> 9. UnifiedRenderControler --> 10. UnfiedRenderControler
Select this node and in the property tree you'll see 2 different keys you can change:
MediumLODDistance = 15 (On mine, TMO & RSRD installed)
LowLODDistance = 80
These values are in Decimeters (1 = 10 Meters)
Just change them to further out, so put your LowLODDistance at 120, and your MediumLODDistance at 80 and you should move the LOD switching positions much further back, This WILL likely have an effect on performance, as one reason for switching to different LOD's is so unseen / redundant polygons are not rendered unnecessarily.
Not tested it, but try it and see how you go Submarine School's "Convoy Attack" is a good quick AA test, there may well be a global LOD setting somewhere I've not seen, or worse a hardcoded value somewhere but hopefully not and this will be enough.
K.
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well rendering sooner sounds like the key because they dont seem to "appear" as quickly as i think they should in the game. basic idea is to allow enough time to locate and target incoming aircraft before they are already on top of you.
no time today but i will try your instructions tomorrow and see what happens. im not looking for dramatic change just seems a little off as is.
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nope, that had no effect at all no matter what i tried. and the more i think about it the more i think its not about distance but rather the size that they appear as at long distance.
after trying many settings that didnt show any effects, im thinking the LOD in LODDistance stands for level of decent angle and has nothing to do with the distance or size they first appear at. after much testing im thinking its not the distance that is the problem but rather the planes are showing up as too tiny a speck to see. i can barely see them against bright blue sky and white clouds much less trying in overcast grey clouds. i cant say if they are supposed to be that tiny but for my taste they are way too hard to see even if you know where they are and the direction they are flying in. maybe while they are at long distance the plane textures could be swapped out for a black dot so its easier to locate them, then as they get closer switch to the plane textures..