Quote:
Originally Posted by tater
Is the fixed depth set by the end of run?
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well no, in fact it is a torpedo with a magnetic detonator detonating when it comes anywhere within 5m of the sub. If it doesn't hit a sub it'll reach 60m where the DC controller comes in again and makes it explode anyway (without doing much damage though). So having a number of torpedoes for different depths wouldn't work, as they only damage the sub on impact anyway. The depthcharge controller only controls the effect for the case there is no collision.