Quote:
Originally Posted by Krishna
Found it for you, You can find the LOD settings for the aircrafts in their dat file in their respective directories under \data\air, open with S3D and look for the following:
Node 7 --> *aircraft name_MainFrame* --> 9. UnifiedRenderControler --> 10. UnfiedRenderControler
Select this node and in the property tree you'll see 2 different keys you can change:
MediumLODDistance = 15 (On mine, TMO & RSRD installed)
LowLODDistance = 80
These values are in Decimeters (1 = 10 Meters)
Just change them to further out, so put your LowLODDistance at 120, and your MediumLODDistance at 80 and you should move the LOD switching positions much further back, This WILL likely have an effect on performance, as one reason for switching to different LOD's is so unseen / redundant polygons are not rendered unnecessarily.
Not tested it, but try it and see how you go Submarine School's "Convoy Attack" is a good quick AA test, there may well be a global LOD setting somewhere I've not seen, or worse a hardcoded value somewhere but hopefully not and this will be enough.
K.
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well rendering sooner sounds like the key because they dont seem to "appear" as quickly as i think they should in the game. basic idea is to allow enough time to locate and target incoming aircraft before they are already on top of you.
no time today but i will try your instructions tomorrow and see what happens. im not looking for dramatic change just seems a little off as is.